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While you can hide multiple rounds from the user, you can’t hide it from the network. Single round finality reduces jitter because of how fast the state machine converges.
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The post argues that the multi-round process cannot be hidden from the network, while single round finality can reduce jitter by enabling the state machine to converge faster.
While you can hide multiple rounds from the user, you can’t hide it from the network. Single round finality reduces jitter because of how fast the state machine converges.
The original text states that the multi-round process can be hidden from users but not from the network.
The original text states that single round finality can reduce jitter.
The original text attributes the reduction in jitter to the state machine’s convergence speed.
The following is analysis, separate from reported facts. Verify important claims independently.
This passage compares multi-round and single-round state confirmation processes: even if users cannot see the multi-round interactions, the network still goes through those rounds; the original text holds that single round finality enables the state machine to converge faster and therefore reduces jitter.
If this view applies to a particular network, completing state confirmation in a single round could make latency more stable; however, the original text does not identify a specific subject of applicability.
Beginners can understand “finality” as the state being confirmed as complete; “jitter” means that response times are insufficiently stable. This is merely a technical opinion, not an announcement from a specific project.
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