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Kimi enters the game industry, seeking to let AI Agent take over the entire workflow from development to operations.

Beating AI News reports that Moonshot AI's Kimi has released a game development and creative-work solution, seeking to move AI Agent from coding assistance into game production and participate in the entire workflow from gameplay design and 3D modeling to engineering development, publishing, and operations.

This time, Kimi is not merely generating code or art assets; it aims to work directly within game engines. Based on K3.1 Pro, Kimi Code, and Kimi Work,AI can use plugins to operate Unity, Unreal Engine, Blender, and other professional tools; modify existing projects; and even run games and review test recordings, then continue making changes after identifying issues.

For example, planners need only provide reference images, videos, and gameplay requirements, and Kimi can use Godot to create a 2.5D action-game prototype featuring mechanics such as sword swings, dodges, and blocks. According to the company, even without programming experience, users may be able to create a playable version within 1–2 days. In another demonstration conducted with Unity China, Kimi worked continuously for 20 hours without human intervention, recreated the original work, and delivered a native project that could be further developed.

Moonshot AI is also targeting game publishing and long-term operations: mass-producing advertising assets, analyzing player feedback, handling community content and localization, and even using API to provide games NPC with AI conversational capabilities.

Original link https://m.theblockbeats.info/flash/375015