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Google 4 Gemini 4 Argon programming agents beat Minecraft: 27 hours, died 605 times, at a cost of approximately 520 USD Beating Newsflash:AI,Google DeepMind enabled 4 programming agents Gemini 4 Argon to enter a randomly generated Minecraft survival world, giving them just one objective: defeat the Ender Dragon. The researchers did not preassign roles or write specialized game scripts. 27 hours 14 minutes later, 4 agents independently wrote and executed 2783 pieces of JavaScript code, died a total of 605 times, and ultimately defeated the Ender Dragon.

These 4 agents did not play by looking at a screen; instead, they used the open-source library Mineflayer to read coordinates, inventories, and the surrounding environment, then wrote code to control characters to mine, craft tools, and fight. Just 10 minutes after starting, they divided responsibilities on their own, respectively searching for food, mining diamonds, crafting tools, and building portals. While searching for a hidden stronghold, one agent used throws of an Eye of Ender to calculate a location only 43 meters from the target. When teammates died, they also notified each other of locations and recovered dropped items.

The Ender Dragon was the most difficult part. The team spent nearly 14 hours on the final stage and died 69 times. They later discovered that crystals atop the towers continually restored the dragon's health, so they used dirt to elevate themselves and destroyed 10 crystals one by one. In the entire experiment, 22%of code executions resulted in errors. The paper disclosed that, before completing the game, the model was called approximately 24000 times and processed 1350000000 of input,Token of which 91%was served from cache. Based on the promotional Gemini 4 Argon price of API, the cost is estimated at approximately 520 USD, or approximately 1040 USD at the standard price.

However, this was not the first time AI defeated the Ender Dragon. This year,September a Claude Opus 5 community project had already completed a similar task, but it relied on 37 pre-developed game tools. Google's advance this time was enabling general-purpose programming agents to plan, write code, and collaborate to complete the game independently. But the experiment also had clear limitations: the game difficulty was Easy,Mineflayer could directly provide information about blocks behind stone and the Ender Dragon's internal state, and a ready-made plugin was also available for pathfinding.

Original link https://m.theblockbeats.info/flash/372343