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Hermes The founder wants to build a AI game studio: writing code, creating art, and even playtesting are all to be handed over to Bug Agent Beating News,AI Nous Research co-founder Teknium announced plans to transform Hermes into a DIY game development studio.

Developer Luke proposed having multiple sub-Agent collaborate with a division of labor: one writes game logic, one creates character and scene assets, one handles music and sound effects, and finally a dedicated Agent playtests the game, reports Bug, and even identifies which parts are not fun.

Teknium then listed capabilities that need to be added, including 3D model generation, animation, sound effects, and integrations with the Unity and Godot game engines. He explicitly stated that all functionality would be implemented through plugins, without modifying the Hermes core. Luke also suggested adding NPC character voice acting, 2D pixel assets, and one-click export of web and mobile games.Hermes already has programming, image generation, and sub-Agent collaboration capabilities. It previously also launched a Blender plugin and supports controlling the Unreal Engine editor through MCP. Ready-made optional skills are also available for music and sound-effect generation.

Similar ideas have appeared before. Since February this year, the open-source project Claude Code Game Studios has attempted to have multiple specialized Agent divide the work of game planning, development, and testing; community developers later adapted it into a Hermes version.

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